Construction de O

Triangle équilatéral inscrit:

Triangle équilatéral circonscrit

O = (5.0340261893126454, 0.07358753004341834)
B_1 = (9.177475126688732, 0.36712540433752566)
c = Circle(O, B_1)
A = Point(c)
a = Ray(A, O)
A'_2 = Rotate(O, 30*°, A)
α = Angle(O, A, A'_2)
A'_1 = Rotate(O, 330*°, A)
β = Angle(A'_1, A, O)
b = Ray(A, A'_2)
d = Ray(A, A'_1)
B = Intersect(c, d, 2)
C = Intersect(c, b, 2)
e = Segment(B, C)
n = 0 (slider from 0 to 5, step 1)
A' = Point(c)
f = Segment(A', O)
B' = Rotate(A', 120*°, O)
γ = Angle(A', O, B')
C' = Rotate(A', 240*°, O)
δ = Angle(C', O, A')
g = Ray(O, B')
h = Ray(O, C')
poly1, d'_1, d_1, d' = Polygon(A', B', C')
m = 0 (slider from 0 to 5, step 1)
poly2, c_1, a_1, b_1 = Polygon(A, B, C)
E = Point(c)
i = Segment(O, E)
j = OrthogonalLine(E, i)
E' = Rotate(E, 60*°, O)
ε = Angle(E, O, E')
E'_1 = Rotate(E, 300*°, O)
ζ = Angle(E'_1, O, E)
k_1 = Ray(O, E'_1)
l = Ray(O, E')
F = Intersect(j, l)
G = Intersect(j, k_1)
p = Circle(F, G)
q = Circle(G, F)
H = Intersect(p, q, 2)
k = 0 (slider from 0 to 9, step 1)
η = Angle(G, E, O)
poly3, h_1, f_1, g_1 = Polygon(F, G, H)
I = Point(c)
J = Point(c)
r = LineBisector(I, J)
s = Segment(I, J)
K = Point(c)
L = Point(c)
t = Segment(K, L)
e_1 = LineBisector(t)
o = 0 (slider from 0 to 6, step 1)
ι = Angle(e_1, t)
θ = Angle(r, s)
u = true
D = Point(p)
i_1 = Segment(F, D)
M = Point(q)
j_1 = Segment(G, M)